Electric Current Game

Active, Extra Large Group, Large Group, Medium Group
How about a fun game that involves fast reflexes?  There are two teams -- everyone is holding hands.  Can your team squeeze hands and send an "electric current" faster than the other team? This game works great as a camp or youth retreat icebreaker, or as a large group activity (more than 50 people).  It can be played indoors or outdoors.  The activity is relatively short (about 5-10 minutes) to play. The Electric Current Game (also called the Electricity or Pulse game) is a game that resembles two fast moving electric currents! Setup Nothing much is needed to prepare this game, except a small coin (like a quarter) and two small objects (such as a paper cup or foam ball) that can be grabbed.  Place each object at the end of both…
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Human Bingo (Did You Know?) Game

Active, Extra Large Group, Get-to-know-you, Large Group
Human Bingo (also known as the Autograph Game or Did You Know? Bingo) is an icebreaker that helps people learn interesting facts about each other.  People walk around the room and mingle until they find people that match the facts listed on a bingo-style sheet. This game is a get-to-know-you style icebreaker.  The recommended group size is: large or extra large.  The game works best with a group of about 25 people.  It can be played indoors or outdoors.  Materials required are: printed bingo sheets and pens.  Ages 12 and up. Setup for Human Bingo The objective of this game is for people to wander around the room and to obtain the signatures of people who have the facts listed on the bingo sheet.  Once a person successfully obtains a full row (5…
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Human Rock Paper Scissors

Active, Extra Large Group, Large Group, Medium Group, Party Games
Human Rock Paper Scissors is a fun, quick ice-breaker that can be used for a medium-sized group of people. Many are familiar with the classic hand game, rock-paper-scissors, each of which conquers one another depending on the combination. This game is a play on the game, but requires people to get on their feet, move, and act as a team, rather than an individual. This ice-breaker is especially fun because it can be tailored to many different themes and variations. Setup for Human Rock Paper Scissors As a large group, decide a full-body pose that will signify each element (e.g. Rock – each person of one group will bend down and hug their knees and curl into a ball so they look like a rock, Scissors – each person of one…
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Group Juggling

Group Juggling

Active, Extra Large Group, Get-to-know-you, Large Group, Medium Group, Team building
Group Juggling is a great, high-energy active icebreaker activity that helps participants learn the names of the other people in the group.  It works best when it is played in groups of about 15-20 people.  If you have more than this number of players, you can divide into smaller groups.  This game can also serve as a teambuilding activity if people do not know each other well. Setup for the Group Juggling Activity  This game is best played outside in a grassy area, or in a large, open space indoors. You will need several soft balls/tennis balls or other soft fun objects, like rubber chickens and stuffed animals. Dog toys (preferably unused) make great choices too, as they usually come with great sound effects. Bowling balls are not recommended. Playing the Group…
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Great Wind Blows

Active, Classroom Icebreaker, Extra Large Group, Get-to-know-you, Large Group, Medium Group
Great Wind Blows (also known as the Big Wind Blows) is a good icebreaker that involves a bit of movement, a bit similar to Musical Chairs.  The game can help break the ice and help students get to know each other a bit better.  You'll need several chairs (one fewer than the total number of players). Setup for Great Wind Blows Game Arrange all the chairs to form a circle (all chairs facing inward toward the middle).  One player starts in the middle, standing up.  He or she begins the round. Playing Great Wind Blows The game is simple to play; one person in the middle starts by saying "Great wind blows for everyone who..." and then says any characteristic that is true for that person.  For example, if the…
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Screaming Viking

Screaming Viking

Active, Large Group, Medium Group, Party Games, Rhythm, Stationary
Screaming Viking is a stationary/active/party game that is highly interactive and silly.  Players must correctly act out interesting things such as a "screaming viking," a "chia pet," "power rangers," and other funny things. This game is good for children age 9 and up.  It's an excellent game for parties and families.  The ideal number of players is about 12-15, making it a good medium and large group game.  No special materials are required to play.   You can play indoors or somewhere like a park. Screaming Viking Setup There is no special setup required for this game.  Have everyone sit in a large circle, with each person facing the middle.  The facilitator should teach everyone all the various motions for how to play.  More details will be given below. Instructions for Playing…
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Ultimate Ninja Game

Ultimate Ninja Game

Active, Large Group, Medium Group, Party Games
Ultimate Ninja is one of the fastest, most hilarious party games out there.  The primary goal to be the quickest ninja warrior by hitting another player's hand -- while dodging other player's ninja attacks!  This activity works best with about ten people in a group.  If you have a very large group, subdivide into groups of ten.  Ensure you have plenty of space to play this game. Materials required:  None -- just a large enough space to play! Setup for Ultimate Ninja Have all players stand in a circle, facing each other, in the middle of a room.   To begin, have everyone say together, "Ultimate Ninja!"  And then everyone can freeze in a ninja pose.  At the beginning of the game, everyone must remember their turn order.  Turns go clockwise; thus…
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Truth or Dare

Active, Get-to-know-you, Medium Group, Party Games
Truth or Dare is a classic party game that can lead to some memorable fun.  A player chooses to answer a question truthfully or  to do a crazy dare in front of all the other players. Truth or Dare works best with medium sized groups.  Not many materials are required, although it can be helpful to have various household items laying around, such as toothpaste, interesting foods, etc.  This party game is often played at camp, during slumber parties, or simply when hanging out. Setup for Truth or Date There is no setup required for this party game, though it can be helpful to come prepared with some ideas in case people need help coming up with questions or dares. Instructions for How to Play Truth or Dare Each player…
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Bigger and Better

Active, Extra Large Group, Large Group, Medium Group, Team building
Bigger and Better is a team building activity in which teams compete by trading ordinary objects. The winner is the team that ends up with the biggest and best items when time expires. This active teambuilding exercise requires six people at minimum, and can support very large groups if the teams are divided evenly. Teams should be about three to six people in size. This game involves interacting with lots of strangers in a public place such as a school campus. Props required include small objects such as paper clips or pens (one for each team). Recommended age is 18 and up. This game can be played with adults and even in corporate settings. When playing with younger people, please be sure to provide proper supervision when necessary. Setup for…
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Giants, Wizards, Elves

Active, Extra Large Group, Large Group, Medium Group
Giants, Wizards, and Elves is an icebreaker that is similar to Rock, Paper, Scissors -- except more hilarious!  It's also a versatile game -- it works in groups of all sizes, including large groups of 50 or above.  This icebreaker game involves to teams and requires no special materials to play.  It works both indoors and outdoors, so go ahead and have fun! Setup for Giants, Wizards, and Elves This game involves two teams who will act as one of 3 characters: giants, wizards, and elves. When a player acts out a character, he or she does the specific hand motions and also makes the noise associated with the character. Giants.  Stand on your tippy toes, raise your arms like a giant, and make a menacing growling noise: “Rarrr!”   Wizards. …
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