Category: Extra Large Group

Extra Large Group Icebreakers. Got a huge group of 30 or more people? No sweat. Try these activities!

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Electric Current Game

Active, Extra Large Group, Large Group, Medium Group
How about a fun game that involves fast reflexes? There are two teams -- everyone is holding hands. Can your team squeeze hands and send an "electric current" faster than the other team? This game works great as a camp or youth retreat icebreaker, or as a large group activity (more than 50 people). It can be played indoors or outdoors. The activity is relatively short (about 5-10 minutes) to play. The Electric Current Game (also called the Electricity or Pulse game) is a game that resembles two fast moving electric currents! Setup Nothing much is needed to prepare this game, except a small coin (like a quarter) and two small objects (such as a paper cup or foam ball) that can be grabbed. Place each object at the end of both…
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Human Bingo (Did You Know?) Game

Active, Extra Large Group, Get-to-know-you, Large Group
Human Bingo (also known as the Autograph Game or Did You Know? Bingo) is an icebreaker that helps people learn interesting facts about each other. People walk around the room and mingle until they find people that match the facts listed on a bingo-style sheet. This game is a get-to-know-you style icebreaker. The recommended group size is: large or extra large. The game works best with a group of about 25 people. It can be played indoors or outdoors. Materials required are: printed bingo sheets and pens. Ages 12 and up. Setup for Human Bingo The objective of this game is for people to wander around the room and to obtain the signatures of people who have the facts listed on the bingo sheet. Once a person successfully obtains a full row (5…
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Human Rock Paper Scissors

Active, Extra Large Group, Large Group, Medium Group, Party Games
Human Rock Paper Scissors is a fun, quick ice-breaker that can be used for a medium-sized group of people. Many are familiar with the classic hand game, rock-paper-scissors, each of which conquers one another depending on the combination. This game is a play on the game, but requires people to get on their feet, move, and act as a team, rather than an individual. This ice-breaker is especially fun because it can be tailored to many different themes and variations. Setup for Human Rock Paper Scissors As a large group, decide a full-body pose that will signify each element (e.g. Rock – each person of one group will bend down and hug their knees and curl into a ball so they look like a rock, Scissors – each person of one…
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Identity Circles

Identity Circles

Classroom Icebreaker, Extra Large Group, Get-to-know-you, Large Group, Medium Group, Talking Games, Team building
Identity Circles / Value Circles Identity Circles (also known as Identity Cards or Value Circles) is a deeper get-to-know-you game, during which you will have an opportunity to discuss with many friends the values that make up your identity and how you prioritize them in your life. For this activity, you will be paired up with several different people, the number depending on how many people are in your group. The activity works best in even numbers, as pairing requires. To begin, divide your group in half and create two concentric circles (one inner circle and one outer circle). The people in the outer circle should face inside, and the people in the inner circle should face outside. Each inner circle person will pair up with an outer circle person. You…
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Never Have I Ever

Extra Large Group, Get-to-know-you, Large Group, Medium Group, Small Group
Never Have I Ever is an icebreaker game that helps people get to know each other better. Everyone sits in a circle and take turns saying something they have never done. Each player starts with ten fingers showing. Each time says something that you’ve done, you drop a finger. The goal is to be the last player remaining. This get-to-know-you game can be played indoors or outdoors. The recommended number of people for this game is ten to fifteen, but all group sizes can play by dividing into appropriate sized groups. Recommended age is 8 and up. No special materials are required. Instructions for Never Have I Ever Instruct everyone to sit in a circle. If you have an extremely large group, tell people to form smaller circles of about ten to fifteen people. To start each round,…
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Group Juggling

Group Juggling

Active, Extra Large Group, Get-to-know-you, Large Group, Medium Group, Team building
Group Juggling is a great, high-energy active icebreaker activity that helps participants learn the names of the other people in the group. It works best when it is played in groups of about 15-20 people. If you have more than this number of players, you can divide into smaller groups. This game can also serve as a teambuilding activity if people do not know each other well. Setup for the Group Juggling Activity This game is best played outside in a grassy area, or in a large, open space indoors. You will need several soft balls/tennis balls or other soft fun objects, like rubber chickens and stuffed animals. Dog toys (preferably unused) make great choices too, as they usually come with great sound effects. Bowling balls are not recommended. Playing the Group…
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Who Am I

Classroom Icebreaker, Extra Large Group, Large Group, Medium Group, Party Games, Talking Games
Who Am I? is a guessing game where you use the traits and characteristics of famous, historical, or company figures to break the ice with each other. Any sized group can play -- you are only limited by your own imagination! Materials required are sticky nametags and a marker. Self-adhesive white Avery labels work great. This game works well for medium to extra large sized groups. Setup for the Who Am I Game Before your group arrives, prepare sticky nametags with the names of famous people (or any other people that EVERYONE in the group will know). For example, you can write: SUPERMAN INDIANA JONES HARRY POTTER BATMAN PRESIDENT OF THE UNITED STATES BRITNEY SPEARS MICKEY MOUSE And so on. If you like, you could also stick labels on each…
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Great Wind Blows

Active, Classroom Icebreaker, Extra Large Group, Get-to-know-you, Large Group, Medium Group
Great Wind Blows (also known as the Big Wind Blows) is a good icebreaker that involves a bit of movement, a bit similar to Musical Chairs. The game can help break the ice and help students get to know each other a bit better. You'll need several chairs (one fewer than the total number of players). Setup for Great Wind Blows Game Arrange all the chairs to form a circle (all chairs facing inward toward the middle). One player starts in the middle, standing up. He or she begins the round. Playing Great Wind Blows The game is simple to play; one person in the middle starts by saying "Great wind blows for everyone who..." and then says any characteristic that is true for that person. For example, if the…
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Late Arrivals Game

Extra Large Group, Large Group, Medium Group, Party Games, Talking Games
The Late Arrivals Game is an entertaining word/talking game. It is a parlor game that was featured on Radio 4's I'm Sorry I Haven't A Clue in the United Kingdom. Each player takes a turn as the toastmaster of a fancy ball, introducing the guests of the ball. This game can serve as an icebreaker or party game. It can be silly and works best with people 16 and up. The game works best with groups of about 6-8 people. The game involves some creativity, so you may form pairs or groups of three as well. Setup for Late Arrivals Game First, the facilitator (host) of the game must decide what the late arrivals have in common -- in other words, what the theme of the ball is. Ideas for a round…
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Assa Party Game

Extra Large Group, Large Group, Medium Group, Party Games, Rhythm, Stationary
Assa (or Asa) is a Korean rhythm game that follows a pattern of saying "Assa [insert name]" and going back and forth between people, calling their sign/name. There are many similar rhythm games that follow this kind of pattern as well. Setup for the Assa Party Game Everyone needs to prepare a two-syllable name (or something that can be said within two beats) and associated hand motion. For example, a person's call name could be "Su-per-man" or "Fly-ing Dra-gon" or just about anything, and their hand motion can be something that depicts their name (e.g. raising the right arm up like a flying superhero for Superman). Each person needs a unique name and hand motion. Before beginning the game, have everyone demonstrate their name and hand motion for the other…
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