Great Wind Blows

Active, Classroom Icebreaker, Extra Large Group, Get-to-know-you, Large Group, Medium Group
Great Wind Blows (also known as the Big Wind Blows) is a good icebreaker that involves a bit of movement, a bit similar to Musical Chairs.  The game can help break the ice and help students get to know each other a bit better.  You'll need several chairs (one fewer than the total number of players). Setup for Great Wind Blows Game Arrange all the chairs to form a circle (all chairs facing inward toward the middle).  One player starts in the middle, standing up.  He or she begins the round. Playing Great Wind Blows The game is simple to play; one person in the middle starts by saying "Great wind blows for everyone who..." and then says any characteristic that is true for that person.  For example, if the…
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Late Arrivals Game

Extra Large Group, Large Group, Medium Group, Party Games, Talking Games
The Late Arrivals Game is an entertaining word/talking game.  It is a parlor game that was featured on Radio 4's I'm Sorry I Haven't A Clue in the United Kingdom.  Each player takes a turn as the toastmaster of a fancy ball, introducing the guests of the ball. This game can serve as an icebreaker or party game.  It can be silly and works best with people 16 and up.  The game works best with groups of about 6-8 people.  The game involves some creativity, so you may form pairs or groups of three as well. Setup for Late Arrivals Game First, the facilitator (host) of the game must decide what the late arrivals have in common -- in other words, what the theme of the ball is. Ideas for a round…
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Assa Party Game

Extra Large Group, Large Group, Medium Group, Party Games, Rhythm, Stationary
Assa (or Asa) is a Korean rhythm game that follows a pattern of saying "Assa [insert name]" and going back and forth between people, calling their sign/name.  There are many similar rhythm games that follow this kind of pattern as well. Setup for the Assa Party Game Everyone needs to prepare a two-syllable name (or something that can be said within two beats) and associated hand motion.  For example, a person's call name could be "Su-per-man" or "Fly-ing Dra-gon" or just about anything, and their hand motion can be something that depicts their name (e.g. raising the right arm up like a flying superhero for Superman).  Each person needs a unique name and hand motion.  Before beginning the game, have everyone demonstrate their name and hand motion for the other…
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Shoe Pile Mingle

Extra Large Group, Large Group, Medium Group, Talking Games, Team building
A great way to break the ice is the Shoe Pile Meet-and-Greet Mingle Game.  This icebreaker game is especially useful for corporations and training situations where you want to break the ice and build up team chemistry. Setup for Shoe Pile Mingle Ask everyone to take off one of their shoes (only one of their shoes).  Have everyone throw their shoe into a big pile in the center of the room. Playing Shoe Pile Mingle Game Explain the rules of the game.  Once everyone takes off one shoe and throws it into a big shoe pile, have everyone randomly grab a shoe. The goal is to mingle and go around the room, introducing yourself and talking to many people and trying to find the person whose shoe you are holding.…
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Extremes: Where Do You Stand?

Extra Large Group, Get-to-know-you, Large Group, Medium Group
The Extremes Game: Where Do You Stand? is a useful classroom icebreaker that helps people get to know each other's opinions and stances a bit better.  It can be played with medium to extra large sized groups and is a good way to get everyone moving around a little bit.  The game can vary in time depending on how many questions you use; in general allow for 5-15 minutes as a good range. Materials required: None! Setup for Extremes Game: Where Do You Stand? In the front of the room, create an imaginary line.  All the way on the left side is one extreme, and all the way on the right side is the other extreme.  Make sure there is enough space for people to stand anywhere along this imaginary line.…
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Bigger and Better

Active, Extra Large Group, Large Group, Medium Group, Team building
Bigger and Better is a team building activity in which teams compete by trading ordinary objects. The winner is the team that ends up with the biggest and best items when time expires. This active teambuilding exercise requires six people at minimum, and can support very large groups if the teams are divided evenly. Teams should be about three to six people in size. This game involves interacting with lots of strangers in a public place such as a school campus. Props required include small objects such as paper clips or pens (one for each team). Recommended age is 18 and up. This game can be played with adults and even in corporate settings. When playing with younger people, please be sure to provide proper supervision when necessary. Setup for…
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Story Starters

Extra Large Group, Get-to-know-you, Large Group, Medium Group, Small Group, Talking Games, Team building
Story Starters is a good get-to-know-you icebreaker to help people share interesting stories about themselves.  It works in groups of all sizes.  For very large groups, simply have everyone split into smaller groups of 4-6 people. Setup for Story Starters Setup of this icebreaker is flexible.  Materials required: Oxford 5"x8" notecards and plenty of ballpoint pens. The facilitator can prepare cards in advance, or the following could be written on a chalkboard/whiteboard/Powerpoint slide. Write the following sentences, one on each card: "Once upon a time, I..." "My favorite place I ever went to is..." "The silliest thing I ever did was..." "My ideal vacation is..." "The craziest thing I ever did (that I'll admit to) is..." "If my life were a book, I would title it..." You can also come up with…
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Blanket Game

Blanket Game

Extra Large Group, Get-to-know-you, Large Group, Medium Group
The Blanket Game is a funny icebreaker to get to know other folks in the room.  A large blanket is held up between two groups, and one player from each team stands behind the blanket.  The goal of the game is to be the first to identify the other person behind the blanket. Materials required: One very large blanket (or curtain). This game works for small, medium, and large groups, although teams of 10 people probably work best.  For extremely large groups, pick about 20 volunteers to go to the front of the room to play. Setup for the Blanket Game There is not much setup involved for this activity.  Form two large teams, preferably about 5-10 people per team.  Have each team go to the front of the room.  Have…
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Icebreaker Questions

Extra Large Group, Get-to-know-you, Large Group, Medium Group, Small Group, Talking Games, Team building
Icebreaker Questions is simply a list of 20 great questions that you can ask people to help them feel more part of a group or team.  These questions are fun and non-threatening.  You can use them as an icebreaker for meetings or classrooms, written on notecards and adapted for other games, or simply as a fun activity to help people get to know each other better. Instructions for Icebreaker Questions A great way to help people open up is to ask them fun questions that allow them to express their personality or interesting things about them.  Here is a list of twenty safe, useful icebreaker questions to help break the ice: If you could have an endless supply of any food, what would you get? If you were an animal,…
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Giants, Wizards, Elves

Active, Extra Large Group, Large Group, Medium Group
Giants, Wizards, and Elves is an icebreaker that is similar to Rock, Paper, Scissors -- except more hilarious!  It's also a versatile game -- it works in groups of all sizes, including large groups of 50 or above.  This icebreaker game involves to teams and requires no special materials to play.  It works both indoors and outdoors, so go ahead and have fun! Setup for Giants, Wizards, and Elves This game involves two teams who will act as one of 3 characters: giants, wizards, and elves. When a player acts out a character, he or she does the specific hand motions and also makes the noise associated with the character. Giants.  Stand on your tippy toes, raise your arms like a giant, and make a menacing growling noise: “Rarrr!”   Wizards. …
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