Extremes: Where Do You Stand?

Extra Large Group, Get-to-know-you, Large Group, Medium Group
The Extremes Game: Where Do You Stand? is a useful classroom icebreaker that helps people get to know each other's opinions and stances a bit better.  It can be played with medium to extra large sized groups and is a good way to get everyone moving around a little bit.  The game can vary in time depending on how many questions you use; in general allow for 5-15 minutes as a good range. Materials required: None! Setup for Extremes Game: Where Do You Stand? In the front of the room, create an imaginary line.  All the way on the left side is one extreme, and all the way on the right side is the other extreme.  Make sure there is enough space for people to stand anywhere along this imaginary line.…
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Bigger and Better

Active, Extra Large Group, Large Group, Medium Group, Team building
Bigger and Better is a team building activity in which teams compete by trading ordinary objects. The winner is the team that ends up with the biggest and best items when time expires. This active teambuilding exercise requires six people at minimum, and can support very large groups if the teams are divided evenly. Teams should be about three to six people in size. This game involves interacting with lots of strangers in a public place such as a school campus. Props required include small objects such as paper clips or pens (one for each team). Recommended age is 18 and up. This game can be played with adults and even in corporate settings. When playing with younger people, please be sure to provide proper supervision when necessary. Setup for…
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Ghost Game

Medium Group, Small Group, Stationary, Talking Games
Ghost is a word game in which players try to add a letter to a growing word fragment -- without ever actually spelling a word.  If they accidentally spell a valid word, they lose the round.  If they add a letter but a word is no longer possible to be made using those combination of letters, another player can "challenge" them. Ghost can be played with two or more players.  No materials are required, making it a convenient game for long car rides, etc. Setup for the Ghost Game There is no setup required.  Players must simply understand the rules of the game. Playing the Ghost Game The rules of ghost are relatively simple: each player takes turns adding a letter to an ever-growing word fragment.  Try not to spell a word…
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Connecting Stories

Get-to-know-you, Large Group, Medium Group, Small Group, Talking Games, Team building
Connecting Stories is a fun team-building activity and get-to-know-you game that is all about finding common experiences or themes between people.  This activity works best in small groups of 6-8 people. Materials required: Pens and Post-it Notes.  Notecards or other small slips of paper will also work. Setup for Connecting Stories Have everyone divide into small groups of 6-8 people.  Ensure each table has several post-it notes and pens.  The goal of the game is to connect mini-stories in an interesting way.  Each person must share at least one item that connects to the other mini-stories.  The longer the chain of items that can be created, the better.  Write down a few words on a post-it note to keep track of each part of the story. The first player begins by…
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Story Starters

Extra Large Group, Get-to-know-you, Large Group, Medium Group, Small Group, Talking Games, Team building
Story Starters is a good get-to-know-you icebreaker to help people share interesting stories about themselves.  It works in groups of all sizes.  For very large groups, simply have everyone split into smaller groups of 4-6 people. Setup for Story Starters Setup of this icebreaker is flexible.  Materials required: Oxford 5"x8" notecards and plenty of ballpoint pens. The facilitator can prepare cards in advance, or the following could be written on a chalkboard/whiteboard/Powerpoint slide. Write the following sentences, one on each card: "Once upon a time, I..." "My favorite place I ever went to is..." "The silliest thing I ever did was..." "My ideal vacation is..." "The craziest thing I ever did (that I'll admit to) is..." "If my life were a book, I would title it..." You can also come up with…
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Blanket Game

Blanket Game

Extra Large Group, Get-to-know-you, Large Group, Medium Group
The Blanket Game is a funny icebreaker to get to know other folks in the room.  A large blanket is held up between two groups, and one player from each team stands behind the blanket.  The goal of the game is to be the first to identify the other person behind the blanket. Materials required: One very large blanket (or curtain). This game works for small, medium, and large groups, although teams of 10 people probably work best.  For extremely large groups, pick about 20 volunteers to go to the front of the room to play. Setup for the Blanket Game There is not much setup involved for this activity.  Form two large teams, preferably about 5-10 people per team.  Have each team go to the front of the room.  Have…
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Telephone Pictionary

Medium Group, Party Games, Small Group, Stationary
Telephone Pictionary is a hilarious cross between the telephone game and the dictionary drawing game.  Phrases need to be drawn, and other players try to draw them.  As the books continue to be passed along the line, the message starts to get lost! The game is a party game / stationary game.  No special materials are required to play, besides a lot of standard 8.5" x 11" paper and pens, Instructions for Telephone Pictionary  Setup: Prepare the picture booklets by giving each player a stack of X sheets of paper, where “X” is equal to the number of players who are playing the game. Think of each stack as a “flip book” for each player. Cut each stack of paper down the middle and then fold them in half.  Staple the books if you…
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Icebreaker Questions

Extra Large Group, Get-to-know-you, Large Group, Medium Group, Small Group, Talking Games, Team building
Icebreaker Questions is simply a list of 20 great questions that you can ask people to help them feel more part of a group or team.  These questions are fun and non-threatening.  You can use them as an icebreaker for meetings or classrooms, written on notecards and adapted for other games, or simply as a fun activity to help people get to know each other better. Instructions for Icebreaker Questions A great way to help people open up is to ask them fun questions that allow them to express their personality or interesting things about them.  Here is a list of twenty safe, useful icebreaker questions to help break the ice: If you could have an endless supply of any food, what would you get? If you were an animal,…
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Four Corners

Get-to-know-you, Medium Group, Small Group
Here's another good icebreaker for the beginning of a school semester or as a fun way for people to get to know each other better. Four Corners (also known as Four Squares) is a simple activity in which students share who they are through the use of handdrawn pictures. This icebreaker is for all ages, and works well with small and medium groups. It usually takes about 15 minutes, depending on how much time you want to allow for sharing the pictures. You'll need sheets of paper and writing utensils. Don't worry, no artistic skills are required for this icebreaker activity -- just have fun and encourage everyone to enjoy being creative while illustrating who they are! Setup for Four Corners Distribute a pen and sheet of paper for each…
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Giants, Wizards, Elves

Active, Extra Large Group, Large Group, Medium Group
Giants, Wizards, and Elves is an icebreaker that is similar to Rock, Paper, Scissors -- except more hilarious!  It's also a versatile game -- it works in groups of all sizes, including large groups of 50 or above.  This icebreaker game involves to teams and requires no special materials to play.  It works both indoors and outdoors, so go ahead and have fun! Setup for Giants, Wizards, and Elves This game involves two teams who will act as one of 3 characters: giants, wizards, and elves. When a player acts out a character, he or she does the specific hand motions and also makes the noise associated with the character. Giants.  Stand on your tippy toes, raise your arms like a giant, and make a menacing growling noise: “Rarrr!”   Wizards. …
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