Category: Talking Games

Talking games involve — you guessed it — talking! They often allow people to share their opinions or interesting things about themselves. Try them out and have fun!

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Botticelli

Medium Group, Party Games, Small Group, Stationary, Talking Games
Botticelli is a strategic question game similar to other guessing games like 20 Questions. One player takes on the role of a famous person whom all players know reasonably well (when this game was conceived Sandro Botticelli, the Italian renaissance painter of The Birth of Venus, must have satisfied this requirements, hence the name of the game). Questions are asked to work out who this celebrity is, but with some quick thinking and general knowledge the choosing player can avoid answering the questions directly. This makes the game a little more tactical and complex than other guessing games, and great for long car journeys. Botticelli can be played with only two players, or as many as you can fit in a minivan on a road trip. Set-Up One player, the chooser, privately chooses…
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The Priest of the Parish

Active, Extra Large Group, Large Group, Rhythm, Talking Games, Team building
The Priest of the Parish is a call and response game, popular in youth groups across the world. The game warms up player’s vocal cords, legs, and memory muscles. It also goes by other names, including The Prince of Paris. This version of the game can be played with very large groups, even over one hundred (arranged into teams). It can also be played individually with groups of ten or so. In both games the players must remember the script. One of the goals is to speak in unison with your team-members, fostering a sense of team spirit. Set-up Arrange the players into teams. There should be an equal number of teams. Five to ten players is a good team size. For example, six teams of five would work for thirty players,…
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The Energy Game (Hands of Power)

Active, Classroom Icebreaker, Medium Group, Party Games, Small Group, Stationary, Talking Games, Team building
The Energy Game is a drama class warm-up exercise. One player starts by making a sound and a motion, such as a raising fist and growling, or spreading out their arms and roaring. In turn, each player amplifies the energy of this action, as it gets louder and louder around the group. Play the Energy Game Everyone stands in a circle. The first player makes a sound and a motion. For example, they might put their hand up and say "Umm", or wrap their arms around themselves and shiver, or hide their head and whimper, or shake their finger and sigh. Everyone should be at ease doing whatever action and sound they feel like. This is an opportunity to be creative, but part of the beauty of the game is that…
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Who’s My Match?

Active, Extra Large Group, Get-to-know-you, Large Group, Medium Group, Party Games, Talking Games
If you're peanut butter, where is your jelly? Which fictional police detective is the partner of David Starsky? Which royal is married to Kate Middleton? In this introductions game, the guests at your get-together take on the role of famous figures. Through the power of conversation they will figure out each other's hidden identities, and try and find their match! This game will play everyone at the party. Ten to twenty people or so will make for a good game -- but it certainly works fine for larger groups. Set-Up As the host of the party, prepare a name-tag for each guest at your party by writing the names of famous figures from famous partnership on each name-tag. Both halves of the partnership should be represented on a name-tag. For example, you…
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Word Association

Medium Group, Party Games, Small Group, Stationary, Talking Games
Thinking is all about making connections in the brain. Reveal something about how you and your friends think using this simple game of making connections between words. Play Work Association with two to eight players. It works nicely as a conversation starter, a car game, or as a drinking game. How to Play Word Association Everyone sits in a circle. The first player, chosen randomly, says one word out loud. The next player, in clockwise order, has to quickly say a word that has some connection with the previous word. What counts a connection is down to the parliament of players to determine: if somebody doesn’t like a connection, they can challenge it, and everyone votes on whether or not to allow it. In the event of a tie, the…
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Categories

Active, Large Group, Medium Group, Party Games, Stationary, Talking Games
Test your ability to pull names of people and places, and other words, from your memory while under pressure in this simple quick-thinking game. Great for car journeys, and it can also be played as a drinking game. 4 to 10 is a good number of players for Categories. It can be played with more, though gaps between each player's turn will become longer. Split into two groups if needed. With pen and paper Each player is given a pen and a sheet of paper. A category is chosen. Just for example: names of counties, last names of celebrities, makes of car, or names of films. A letter of the alphabet is chosen. The letters Q, U, V, Z, Y or Z can make the game too challenging, and mental…
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Bang / The Gun Name Game

Classroom Icebreaker, Get-to-know-you, Large Group, Medium Group, Stationary, Talking Games
To avoid getting shot, learn and remember names of the people in a group! Bang! or (The Gun Name Game) is a game of name-recall that works perfectly amongst strangers as an introductions game, but is also a game of reactions that can be played in groups of people that already know each other. Younger boys especially will love it, because any time spent pointing fingers as weapons and shouting “Bang!" is time well spent — and perhaps we don’t even have to be all that young! Bang! needs a big group to be played -- ideally more than 12 people. It takes just a few minutes. Rules Everyone arranges themselves in a circle. An organizer, who is not playing, calls out the name of somebody in the circle. For example,…
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Sequence

Classroom Icebreaker, Medium Group, Small Group, Stationary, Talking Games, Team building
This is a team-building game of communication and pictures. Every member of the group will need to describe the picture they are given, and then as a group they must put the pictures in the correct order. The pictures for this game could come from children's books, or comic books, and you can pick the source to fit the group. For groups of teenagers and young adults, a game involving a Batman or Spider Man story is bound to get an enthusiastic response. Children’s books, like The Tiger Who Came to Tea or Where The Wild Things Are, work well for nostalgic adults, and those who have children of their own. In everyday life we rarely describe pictures -- we just show them! This game will warm up thinking muscles…
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Crazy Job Interview

Classroom Icebreaker, Extra Large Group, Large Group, Medium Group, Party Games, Small Group, Talking Games
Crazy Job Interview is a game for the smooth-tongued. Each player will take turns convincing another that they are the best for an imaginary job. The twist: they have to talk about things suggested by the other players, and explain why those things would make them a good fit for the job. One player might have to explain why being an “Intellectual" and “A My Little Pony Fan" makes them a great “Supermodel". The next player might try to make a persuasive case that being “Aggressively Flirtatious" and “Angry With The Queen" makes them indispensable as “Prime Minister." If you are worried about a real job interview coming up, Crazy Job Interview (also known as Mock-upations) is a great mental exercise: you will work on your speaking, your positive-outlook, and your…
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Tall Tales (The “Suddenly” Story Game)

Classroom Icebreaker, Extra Large Group, Large Group, Medium Group, Small Group, Stationary, Talking Games, Team building
Spin fantastic yarns -- amazing stories -- with this engaging group activity. Each person will tell three sentences of a story and end with the word “suddenly…" The next person will then have to pick up the story and add three sentences of their own. Tall Tales encourages the players to think on their feet and connect to the story that has already been told, which trying to stump the next person to speak. Everyone gets a turn to talk in this icebreaker, so quiet group members have an equal chance to participate. Tall Tales doesn’t require any movement and is therefore able to fit in a room of any size. Tall Tales is an icebreaker for groups ages 10 and up. Children younger than 10 may not have the storytelling…
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