1000 Blank White Cards

1000 Blank White Cards is a unique and hilarious game that involves zaniness and creativity. Each person is handed ten blank white cards. These are the cards this game will be played with — but first, you have to write something on them to create interesting rules. In other words, you have to decide the effect of the cards, how points are scored, what people do on their turn, and even how the game is won. Being presented with a blank canvas like this might be intimidating at first, but after you see how it works, everybody will be brimming with crazy new ideas.

This is a game that takes on the personality of you and your friends — because it is created by you and your friends! It can be simple, or if play with experienced gamers — the sort that play Hearthstone or Poker — you might end up with more complicated cards that favor combos, strategic thinking, and careful point scoring. Other groups will create cards that demand that players complete silly dares: “Speak like a pirate for one turn, then disc-ARRR-d this card." or “Whilst this card is in front of you, you must do 10 jumping jacks before you take your turn."

Either way, as this is a game in constant flux it will surely be very unpredictable, chaotic, and hysterically silly. It can be played with two players — all the way up to large groups — but works best with four or five.

Set Up For Your First Game

You’ll need to have writing utensils and about 1000 blank white cards. You can get white notecards, for example for about $10 at Amazon. Hand out 10 blank white index cards and a pen or pencil to each player. Each player should create cards that can be used to play this game. If this instruction sounds too vague — it’s supposed to be! — read the next section for more information on how the game is played. Then there are some guidelines below to help you get started. Shuffle all the created cards that were created together, along with an additional 10 blank cards, to form a deck. Deal out five cards to each player.

Creating Cards

A good guideline to follow is to give each card:

  • A title.
  • A picture.
  • An effect.

Here are some examples of names and effects of card created by real 1000 Blank White Card players who have posted their creations online:

  • Bruce Willis Fails to Destroy the Asteroid and Everyone is Killed – everybody loses 1500 points.
  • Super Chewie – Can’t be discarded, ever! All cards featuring animals, breakfast food and stick figures are worth double points.
  • Winter Is Coming – Play in the center. At the end of each turn, discard the top card in the draw pile.
  • Grave Robber – Every turn, play the top card of the discard pile on yourself. +1000 points.
  • Sally’s Revenge – Play in the center. Any player called Sally draws three cards and puts them in play in the center. -500 points.

Play

  1. On a player’s turn, they first draw a card from the deck. Then they play a card from their hand.
  2. Typically, a card is either played on oneself, placing it on the table in front of you, or played on another player, placing it on the table in front of them. For instance, you could play a card that said “+100 Points" on yourself, or play a card that said “-100 points" on another player. However, depending on what is written on the card, this might change. Cards could go into a discard pile, be played to the center of the table (which means they have an effect on all players), end up ripped up and thrown away after they are used — or anything else you can think of!
  3. Any player that wants to go first can start by drawing a card from the deck, starting their turn.
  4. If you have a blank card in your hand, you can write on it to turn it into a playable card at any time.
  5. After the first player has finished their turn, play continues clockwise, either until there are no cards left in the deck, or until some card effect has determined the end of the game.

If you’re not sure what to write on a card, just ask yourself what cards you would like to see in the game. This might be a reaction to another card — for example, if one player makes a card that says “When this card is played, you win the game", you might make a card that reads “Opposite day: If a player wins the game, play this card out of turn. That player loses the game.".

At the end of a game, you can discuss as a group which cards should be kept for play in future games (if you don’t want to keep them all). You might consider that the real aim of 1000 Blank White Cards is not winning, but making cards that get the approval of the group.