Category: Get-to-know-you

Get-to-know-you games. These icebreakers help people get to know each other better! When people don’t know each other well, a good icebreaker can be extremely useful. These activities can quickly help people get to know each others’ names and to go deeper — how do people think? What are their interests? What are their goals and deeper desires? Try these activities for the first day of class or whenever you are in a situation where you want to get to know someone better.

Icebreaker Questions

Extra Large Group, Get-to-know-you, Large Group, Medium Group, Small Group, Talking Games, Team building
Icebreaker Questions is our list of 20 great questions that you can ask people to help them feel more included -- part of a group or team. These questions are fun and non-threatening. You can use them as an icebreaker activity for meetings or classrooms, written on notecards and adapted for other games, or simply as a fun activity to help people get to know each other better. Instructions for Icebreaker Questions A great way to help people open up is to ask them fun questions that allow them to express their personality or interesting things about them. Here is a list of twenty safe, useful icebreaker questions to help break the ice: If you could have an endless supply of any food, what would you get? If you were…
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Identity Circles

Identity Circles

Classroom Icebreaker, Extra Large Group, Get-to-know-you, Large Group, Medium Group, Talking Games, Team building
Identity Circles / Value Circles Identity Circles (also known as Identity Cards or Value Circles) is a deeper get-to-know-you game, during which you will have an opportunity to discuss with many friends the values that make up your identity and how you prioritize them in your life. For this activity, you will be paired up with several different people, the number depending on how many people are in your group. The activity works best in even numbers, as pairing requires. To begin, divide your group in half and create two concentric circles (one inner circle and one outer circle). The people in the outer circle should face inside, and the people in the inner circle should face outside. Each inner circle person will pair up with an outer circle person. You…
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Two Truths and a Lie

Get-to-know-you, Large Group, Medium Group, Small Group, Talking Games
Two Truths and a Lie is a classic get-to-know-you type icebreaker game. Players tell two truths and one lie about themselves (in any order). The object of the game is for everyone else to determine which statement is actually the false one. Interesting variations of this game are provided below. This game is a get-to-know-you icebreaker game. Recommended group size is: small, medium, or large. Works best with 6-10 people. Any indoor setting will work. No special materials are needed, although pencil and paper is optional. For all ages. Instructions for Two Truths and a Lie Ask all players to arrange themselves in a circle. Instruct each player to think of three statements about themselves. Two must be true statements, and one must be false. The more unique or interesting the…
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Never Have I Ever

Extra Large Group, Get-to-know-you, Large Group, Medium Group, Small Group
Never Have I Ever is an icebreaker game that helps people get to know each other better. Everyone sits in a circle and take turns telling the others about some kind of experience they have never done. Each player starts with ten fingers showing. Each time someone says something that you’ve already done, you drop a finger. The goal is to be the last player remaining. This get-to-know-you game can be played indoors or outdoors. The recommended number of people for this game is ten to fifteen, but all group sizes can play by dividing into appropriate sized groups. Recommended age is 8 and up. No special materials are required. Instructions for Never Have I Ever Instruct everyone to sit in a circle. If you have an extremely large group, tell people…
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Group Juggling

Group Juggling

Active, Extra Large Group, Get-to-know-you, Large Group, Medium Group, Team building
Group Juggling is a great, high-energy active icebreaker activity that helps participants learn the names of the other people in the group. It works best when it is played in groups of about 15-20 people. If you have more than this number of players, you can divide into smaller groups. This game can also serve as a teambuilding activity if people do not know each other well. Setup for the Group Juggling Activity This game is best played outside in a grassy area, or in a large, open space indoors. You will need several soft balls/tennis balls or other soft fun objects, like rubber chickens and stuffed animals. Dog toys (preferably unused) make great choices too, as they usually come with great sound effects. Bowling balls are not recommended. Playing the Group…
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Great Wind Blows

Active, Classroom Icebreaker, Extra Large Group, Get-to-know-you, Large Group, Medium Group
Great Wind Blows (also known as the Big Wind Blows) is a good icebreaker activity that involves a bit of movement, a bit similar to Musical Chairs. The game can help everyone break the ice and help students get to know each other a bit better. You'll need several chairs (one fewer than the total number of players). Setup for Great Wind Blows Game In order to begin, first arrange all the chairs to form a circle (all chairs facing inward toward the middle). One player starts in the middle, standing up. He or she begins the round. Playing Great Wind Blows The game is simple to play; one person in the middle starts by saying "Great wind blows for everyone who..." and then says any characteristic that is true…
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Wedding Shoe Game

Active, Extra Large Group, Get-to-know-you, Large Group, Medium Group, Party Games, Wedding
The Wedding Shoe Game is a great way to create laughs and memories after the ceremony. The shoe game is ideal for a wedding because it allows the whole audience to participate, while still focusing on the newlyweds. There is no limit to the amount of players that can participate. Guests can get to know the bride and groom more through their comical shoe responses and inevitable disagreements. Set-Up Ask the tables or individuals to submit ‘who’ questions before the wedding to use. The questions should focus on the couple and be easy enough to answer with a raised shoe.  For example: Who is the better dancer? Who is more likely to do the dishes? Who is more likely to make the dishes? Who said I love you first? Who…
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Personal Artifact Game

Classroom Icebreaker, Get-to-know-you, Large Group, Medium Group, Stationary, Talking Games, Team building
The Personal Artifact Game is the perfect icebreaker for those who want to stay away from the usual "who, what, where" questions that are typically asked in these sorts of activities. It requires participants to dig a little deeper than just their favorite color and bring something personal to the table! Players are more likely to remember each other’s names from the stories behind each artifact. It encourages players to get to know each other personally and also provides future topics to discuss. Whether it’s the first day of class, camp, or on the job, the personal artifact icebreaker is sure to get discussions flowing and give each player a memorable moment associated with them. Set-Up Note that this game requires people to plan a little bit in advance --…
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Extremes Game: Where Do You Stand?

Extra Large Group, Get-to-know-you, Large Group, Medium Group
The Extremes Game: Where Do You Stand? is a useful classroom icebreaker that helps people get to know each other's opinions and stances a bit better. It can be played with medium to extra large sized groups and is a good way to get everyone moving around a little bit. The game can vary in time depending on how many questions you use; in general allow for 5-15 minutes as a good range. Materials required: None! Setup for Extremes Game: Where Do You Stand? In the front of the room, create an imaginary line. All the way on the left side is one extreme, and all the way on the right side is the other extreme. Make sure there is enough space for people to stand anywhere along this imaginary line.…
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3 Games of Intimate Cooperation

Active, Get-to-know-you, Large Group, Medium Group, Party Games, Small Group, Team building, Wedding
1. Pucker Up You won’t kiss anyone in this game, but you won't be far off. The game challenges you to carry a tennis ball between the mouths of two players. Get in sync with your partner or risk dropping the ball and ruining the mood. You will need 3 tennis balls per team A glass for each team A bowl for each team Set-up Put the glass and bowl, which are your start point and endpoint respectively, on opposite sites of the room. Place the tennis balls near the glass. Arrange players into pairs. v Rules One teammate will place a tennis ball on top of the glass. This is so you have easy access to all sides of the ball. Both teammates now lower their faces to the…
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