Category: Medium Group

Icebreakers for medium groups. The following games work really well for a group size of 5-10 people. Check them out!

Ships and Sailors

Active, Extra Large Group, Large Group, Medium Group, Team building
The Ships and Sailors is a fun way to get a group of people working together and creating bonds. It’s ideal for medium to very large groups, and because it’s an elimination game, the amount of players in each round will shrink. The game is named Ships and Sailors because players follow instructions related to being aboard a boat or in the ocean. Since there are many different commands, it’s a good idea to practice all of the moves a couple of times through before officially starting the game. This game is best played in large open spaces such as a field or basketball court, so that players can move safely about the boundaries. Set-Up Select one person to be the captain. They will be in charge of calling commands…
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Mad Words Game

Mad Words Game

Active, Medium Group, Small Group, Talking Games
Mad Words is a game where you fill in the blanks of a provided story. Players randomly select words, including nouns, verbs, adjectives, adverbs, and pronouns to create a crazy story. Mad Words is a creative game that helps develop thinking and imagination, while also being fun. Create a wacky story that will be sure to get your players laughing. Materials A book, poem, song, or any type of unified text. A highlighter or pen to mark the different parts of speech. A sense of humor Mad Words Set-Up Mad Words is best played with a small to medium group of people—around 10 players. In larger groups, players can be paired up to work together Find a used book at a secondhand shop or take one from home—it’s easier to…
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6 Challenging Party Games With Paper Cups

Active, Extra Large Group, Large Group, Medium Group, Party Games, Team building
1. Yank Me A game of steady-handed stacking and precision demolishing of paper-cup towers. Can be played solo, as a race, or in teams. You will need: Three medium sized index cards per player. They need to be big enough to fit a paper cup on top of. If you can’t find index cards, try and find A4 paper of a similar weight that you can cut up into thirds across the width. You want fairly thick paper, at least 150gsm, or it won’t hold the cup. Four paper cups per player Rules The challenge for each player is this: build a tower of upside-down cups that is four cups high, with an index card between each cup. from top card to the bottom, remove the index cards so that…
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Late Arrivals Game

Extra Large Group, Large Group, Medium Group, Party Games, Talking Games
The Late Arrivals Game is an entertaining word/talking game. It is a parlor game that was featured on Radio 4's I'm Sorry I Haven't A Clue in the United Kingdom. Each player takes a turn as the toastmaster of a fancy ball, introducing the guests of the ball. This game can serve as an icebreaker or party game. It can be silly and works best with people 16 and up. The game works best with groups of about 6-8 people. The game involves some creativity, so you may form pairs or groups of three as well. Setup for Late Arrivals Game First, the facilitator (host) of the game must decide what the late arrivals have in common -- in other words, what the theme of the ball is. Ideas for a round…
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Wedding Shoe Game

Active, Extra Large Group, Get-to-know-you, Large Group, Medium Group, Party Games, Wedding
The Wedding Shoe Game is a great way to create laughs and memories after the ceremony. The shoe game is ideal for a wedding because it allows the whole audience to participate, while still focusing on the newlyweds. There is no limit to the amount of players that can participate. Guests can get to know the bride and groom more through their comical shoe responses and inevitable disagreements. Set-Up Ask the tables or individuals to submit ‘who’ questions before the wedding to use. The questions should focus on the couple and be easy enough to answer with a raised shoe.  For example: Who is the better dancer? Who is more likely to do the dishes? Who is more likely to make the dishes? Who said I love you first? Who…
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Sparkle Game

Classroom Icebreaker, Large Group, Medium Group, Party Games, Small Group, Stationary, Talking Games
Sparkle is a great group game that can be done as a warm up to get the brain thinking. Traditionally, it is played as a spelling game, but you can also do it with math problems, a memory verse, or focus on a specific subject instead. It's a fun way to study previously learned or new information. The game is fast paced -- with players constantly listening and ready to speak at any moment! Sparkle Set-Up This game is ideal for medium to extra large groups of people, and there is not a limit on the number of players. It can be played in both indoor and outdoor settings. The setup is fairly easy: Create a circle or line standing up. Assign one person to provide the words throughout the…
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Icebreaker Questions

Extra Large Group, Get-to-know-you, Large Group, Medium Group, Small Group, Talking Games, Team building
Icebreaker Questions is simply our list of 20 great questions that you can ask people to help them feel more included -- part of a group or team. These questions are fun and non-threatening. You can use them as an icebreaker for meetings or classrooms, written on notecards and adapted for other games, or simply as a fun activity to help people get to know each other better. Instructions for Icebreaker Questions A great way to help people open up is to ask them fun questions that allow them to express their personality or interesting things about them. Here is a list of twenty safe, useful icebreaker questions to help break the ice: If you could have an endless supply of any food, what would you get? If you were…
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Telephone Pictionary Game

Medium Group, Party Games, Small Group, Stationary
Telephone Pictionary is a hilarious cross between the telephone game and the dictionary drawing game. Phrases need to be drawn, and other players try to draw them. As the books continue to be passed along the line, the message starts to get lost! The game is a party game / stationary game. No special materials are required to play, besides a lot of standard 8.5" x 11" paper and pens, Instructions for Telephone Pictionary Setup: Prepare the picture booklets by giving each player a stack of X sheets of paper, where “X" is equal to the number of players who are playing the game. Think of each stack as a “flip book" for each player. Cut each stack of paper down the middle and then fold them in half. Staple the books if you…
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Personal Artifact Game

Classroom Icebreaker, Get-to-know-you, Large Group, Medium Group, Stationary, Talking Games, Team building
The Personal Artifact Game is the perfect icebreaker for those who want to stay away from the usual "who, what, where" questions that are typically asked in these sorts of activities. It requires participants to dig a little deeper than just their favorite color and bring something personal to the table! Players are more likely to remember each other’s names from the stories behind each artifact. It encourages players to get to know each other personally and also provides future topics to discuss. Whether it’s the first day of class, camp, or on the job, the personal artifact icebreaker is sure to get discussions flowing and give each player a memorable moment associated with them. Set-Up Note that this game requires people to plan a little bit in advance --…
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Extremes Game: Where Do You Stand?

Extra Large Group, Get-to-know-you, Large Group, Medium Group
The Extremes Game: Where Do You Stand? is a useful classroom icebreaker that helps people get to know each other's opinions and stances a bit better. It can be played with medium to extra large sized groups and is a good way to get everyone moving around a little bit. The game can vary in time depending on how many questions you use; in general allow for 5-15 minutes as a good range. Materials required: None! Setup for Extremes Game: Where Do You Stand? In the front of the room, create an imaginary line. All the way on the left side is one extreme, and all the way on the right side is the other extreme. Make sure there is enough space for people to stand anywhere along this imaginary line.…
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