Category: Small Group

Icebreakers for small groups. Have a small group of 3-5 people? These games will work especially well.

Candy Introductions

Extra Large Group, Get-to-know-you, Large Group, Medium Group, Small Group, Talking Games
Candy Introductions is a get-to-know-you game that helps people learn new facts about each other in an easy way. They select various pieces of candy from a bag, and each candy variety is associated with a fact about themselves which they will introduce to the others. This game also goes by other names, including the M&M game, Candy Confessions, the Skittles Game, the Gum Drop game, among others. Candy Introductions can work with any group size. The icebreaker works best when the group size is limited to 12, so if you have more than 12, divide the larger group and run the icebreaker within the smaller sized groups. This icebreaker works best indoors, and is well suited for classrooms or meeting rooms. Materials required are: candy with about five different…
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React and Act Game

Active, Extra Large Group, Large Group, Medium Group, Small Group
React and Act! is a funny icebreaker in which players randomly select a sheet of paper that has an occurrence on it (for example, winning a million dollars in the lottery) and they must react to the occurrence using animated expressions, gestures, and words. After a set amount of time, other players try to guess what happened that caused those reactions and actions. React and Act is an active icebreaker game that can work with a variety of group sizes. It can work for small groups of five people, or adapted for very large groups by selecting volunteers. This game is best played indoors. Materials required include paper, pens, and a bag. React and Act works with all ages, including adults. Setup for React and Act React and Act involves…
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Fabulous Flags

Extra Large Group, Get-to-know-you, Large Group, Medium Group, Small Group
Fabulous Flags (also known as the Personal Flags Activity) is a useful icebreaker activity to help people convey what represents them or what is important to them. Each person draws a flag that contains some symbols or objects that symbolizes who they are or what they enjoy. This get-to-know-you activity is best done indoors. Any number of people can participate. The recommended age is 7 and up. Materials required are: several sheets of paper, pens, and colored pencils/crayons/markers. Instructions for Fabulous Flags Activity Pass out a sheet of paper, pens, and colored pencils, crayons, and/or markers to each person. Explain the activity: "We're now going to draw flags that represent or symbolize us. Please design your own flag of you - include some symbols or objects that symbolize who you are or…
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Photo Scavenger Hunt

Active, Large Group, Medium Group, Small Group, Team building
Photo Scavenger Hunt is a fun team-based scavenger hunt with an interesting twist — the goal is to bringing back digital photos (or polaroids) of places and things. By doing this, people will capture good memories and also have some experience working together as a team. This is an active game and teambuilding activity. The recommended group size is: teams of three or four people. Allocate plenty of time for this activity. Recommended ages are: 15 and up. You will need one camera (a digital camera or polaroid) for each team. Setup for the Photo Scavenger Hunt As the facilitator of this activity, prepare a list of about twelve interesting places, things, and circumstances that can be captured using a camera. Some examples of items you can write are: A family of animals A group photo with…
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Lost on a Deserted Island

Get-to-know-you, Large Group, Medium Group, Small Group, Team building
Lost on a Deserted Island is a teambuilding activity that also helps people share a little about themselves. Given the scenario that everyone is lost and stranded on a deserted island, each person describes one object that they would bring and why. This game is a teambuilding and get-to-know-you icebreaker. The recommended group size is medium, although small and large group sizes are possible too. An indoor setting is ideal. No special props or materials are required. This icebreaker works well for any age, including adults and corporate settings. Instructions for Lost on a Deserted Island The situation is dire -- following a shipwreck, everyone has been stranded on a deserted island! Each person is allowed to bring one object to the island -- ideally something that represents them or something…
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Trust Walk Teambuilding Activity

Active, Large Group, Medium Group, Small Group, Team building
The Trust Walk is a teambuilding activity that helps people practice trusting each other. A leader steers his or her partner around obstacles using verbal or nonverbal instructions. This activity is an active teambuilding activity that requires a great deal of space. An outdoor setting with some obstacles (but nothing too dangerous!) is ideal. The recommended group size is: small, medium, or large. Participants will form pairs. Materials required include blindfolds and any props that you can set up as minor obstacles. This activity is for ages 14 and up. Instructions for the Trust Walk Teambuilding Activity The Trust Walk Activity is an effective team building activity involving leadership and building trust, as blindfolded participants must rely on instructions given to them in order to avoid various obstacles. As the faciliator of the Trust Walk…
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Two Truths and a Lie

Get-to-know-you, Large Group, Medium Group, Small Group, Talking Games
Two Truths and a Lie is a classic get-to-know-you icebreaker. Players tell two truths and one lie. The object of the game is to to determine which statement is the false one. Interesting variations of this game are provided below. This game is a get-to-know-you icebreaker. Recommended group size is: small, medium, or large. Works best with 6-10 people. Any indoor setting will work. No special materials are needed, although pencil and paper is optional. For all ages. Instructions for Two Truths and a Lie Ask all players to arrange themselves in a circle. Instruct each player to think of three statements about themselves. Two must be true statements, and one must be false. For each person, he or she shares the three statements (in any order) to the group. The…
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