Category: Stationary

Stationary games are fun games that have everyone seated in one place, usually in a circle. They are not as tiring or energetic as Active games, but they can be just as hilarious or just as fun!

Sparkle Game

Classroom Icebreaker, Large Group, Medium Group, Party Games, Small Group, Stationary, Talking Games
Sparkle is a great group game that can be done as a warm up to get the brain thinking. Traditionally, it is played as a spelling game, but you can also do it with math problems, a memory verse, or focus on a specific subject instead. It's a fun way to study previously learned or new information. The game is fast paced -- with players constantly listening and ready to speak at any moment! Sparkle Set-Up This game is ideal for medium to extra large groups of people, and there is not a limit on the number of players. It can be played in both indoor and outdoor settings. The setup is fairly easy: Create a circle or line standing up. Assign one person to provide the words throughout the…
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Telephone Pictionary Game

Medium Group, Party Games, Small Group, Stationary
Telephone Pictionary is a hilarious cross between the telephone game and the dictionary drawing game. Phrases need to be drawn, and other players try to draw them. As the books continue to be passed along the line, the message starts to get lost! The game is a party game / stationary game. No special materials are required to play, besides a lot of standard 8.5" x 11" paper and pens, Instructions for Telephone Pictionary Setup: Prepare the picture booklets by giving each player a stack of X sheets of paper, where “X" is equal to the number of players who are playing the game. Think of each stack as a “flip book" for each player. Cut each stack of paper down the middle and then fold them in half. Staple the books if you…
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Personal Artifact Game

Classroom Icebreaker, Get-to-know-you, Large Group, Medium Group, Stationary, Talking Games, Team building
The Personal Artifact Game is the perfect icebreaker for those who want to stay away from the usual "who, what, where" questions that are typically asked in these sorts of activities. It requires participants to dig a little deeper than just their favorite color and bring something personal to the table! Players are more likely to remember each other’s names from the stories behind each artifact. It encourages players to get to know each other personally and also provides future topics to discuss. Whether it’s the first day of class, camp, or on the job, the personal artifact icebreaker is sure to get discussions flowing and give each player a memorable moment associated with them. Set-Up Note that this game requires people to plan a little bit in advance --…
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Screaming Viking Game

Screaming Viking Game

Active, Large Group, Medium Group, Party Games, Rhythm, Stationary
Screaming Viking is a stationary/active/party game that is highly interactive and silly. Players must correctly act out interesting things such as a "screaming viking," a "chia pet," "power rangers," and other funny things. This game is good for children age 9 and up. It's an excellent game for parties and families. The ideal number of players is about 12-15, making it a good medium and large group game. No special materials are required to play. You can play indoors or somewhere like a park. Screaming Viking Setup There is no special setup required for this game. Have everyone sit in a large circle, with each person facing the middle. The facilitator should teach everyone all the various motions for how to play. More details will be given below. Instructions for Playing…
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Assa Party Game

Extra Large Group, Large Group, Medium Group, Party Games, Rhythm, Stationary
Assa (or Asa) is a Korean rhythm game that follows a pattern of saying "Assa [insert name]" and going back and forth between people, calling their sign/name. There are many similar rhythm games that follow this kind of pattern as well. Setup for the Assa Party Game Everyone needs to prepare a two-syllable name (or something that can be said within two beats) and associated hand motion. For example, a person's call name could be "Su-per-man" or "Fly-ing Dra-gon" or just about anything, and their hand motion can be something that depicts their name (e.g. raising the right arm up like a flying superhero for Superman). Each person needs a unique name and hand motion. Before beginning the game, have everyone demonstrate their name and hand motion for the other…
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Ghost Game

Medium Group, Small Group, Stationary, Talking Games
Ghost is a word game in which players try to add a letter to a growing word fragment -- without ever actually spelling a word. If they accidentally spell a valid word, they lose the round. If they add a letter but a word is no longer possible to be made using those combination of letters, another player can "challenge" them. Ghost can be played with two or more players. No materials are required, making it a convenient game for long car rides, etc. Setup for the Ghost Game There is no setup required. Players must simply understand the rules of the game. Playing the Ghost Game The rules of ghost are relatively simple: each player takes turns adding a letter to an ever-growing word fragment. Try not to spell a word…
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King Elephant Game

Active, Large Group, Medium Group, Rhythm, Stationary
King Elephant (also known as Animal Kingdom Game) is well suited as a good party game or an icebreaker for meetings. It involves a little bit of silliness and is a lot of fun. The goal of the game is to become the King Elephant, the head of the circle. This active game works best if you have between 8 and 15 people. It is a good indoor game, and although it does require some movements (mainly making animal gestures), there is no running involved. No special props are required - it's pretty simple to play! The recommended age is 10 and up. Setup for King Elephant Game Not much setup is required. Instruct all players to have a seat and arrange everyone in a circle, facing each other. Each…
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Tilt A Cup Game

Active, Medium Group, Party Games, Small Group, Stationary
Build and hold onto an upright swinging tower of cups and balls. As the game progresses, this tower will become increasingly unwieldy, swinging unpredictably. You’ll have to use a steady hand to keep control of the tower. Tilt that cup! Catch the bouncing ping pong balls to win. This games uses elements of games like Moving On Up and Bouncer. You can play it as a solitaire challenge, as a competitive race, or in teams. You will need 8 plastic cups per player 8 ping pong balls per player Set up For each player: Put all cups together, one inside another, to create a compressed stack. The player takes hold of the stack of cups from the bottom. Put the 8 ping pong balls within easy reach. Rules Players create…
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Psychiatrist Game

Extra Large Group, Large Group, Medium Group, Party Games, Stationary, Talking Games
Confuse the designated psychiatrist by acting like other people in the group. The psychiatrist must guess who is who and why! This game works best for ages 13+. It works great with medium to large sized groups of 6+ people. Nothing is needed except a timer or stopwatch. Indoors is the ideal setting. How to set up the Psychiatrist Game There is no required setup. Players should be seated in a circle. The "psychiatrist" will be in the center of the circle. How to play: Organize the group so that one person is chosen as the "psychiatrist" while the others are the "patients." The psychiatrist can be a volunteer or selected based on criteria of your choice such as who has the nearest birthday. Have the psychiatrist leave the room and wait to…
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Picture Whispers Game

Active, Classroom Icebreaker, Extra Large Group, Large Group, Medium Group, Party Games, Stationary
The Picture Whispers game is sort of like Pictionary mixed with the Telephone Game. Picture Whispers actually has some advantages over Pictionary. First, all players get to draw at the same time, and then get to guess at the same time, in phases, which means more game for everyone involved. Second, the game concludes with each player revealing sequentially all stage of drawings and guesses in their notepad, sharing with the group a short, absurd story of misunderstanding, non-sequitur, and debatable artistic merit. This reveal is similar in effect to — and has all the hilarity of — popular group storytelling game Consequences, or this collaborative drawing game. Play Picture Whispers with at least four players, and up to as many as you like, though as the game gets longer for every additional…
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