Category: Stationary

Stationary games are fun games that have everyone seated in one place, usually in a circle. They are not as tiring or energetic as Active games, but they can be just as hilarious or just as fun!

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Picture Whispers

Active, Classroom Icebreaker, Extra Large Group, Large Group, Medium Group, Party Games, Stationary
The Picture Whispers game is sort of like Pictionary mixed with the Telephone Game. Picture Whispers actually has some advantages over Pictionary. First, all players get to draw at the same time, and then get to guess at the same time, in phases, which means more game for everyone involved. Second, the game concludes with each player revealing sequentially all stage of drawings and guesses in their notepad, sharing with the group a short, absurd story of misunderstanding, non-sequitur, and debatable artistic merit. This reveal is similar in effect to — and has all the hilarity of — popular group storytelling game Consequences, or this collaborative drawing game. Play Picture Whispers with at least four players, and up to as many as you like, though as the game gets longer for every additional…
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Sparkle Game

Classroom Icebreaker, Large Group, Medium Group, Party Games, Small Group, Stationary, Talking Games
Sparkle is a group game that can be done as a warm up to get the brain thinking. Traditionally, it is played as a spelling game, but you can also do it with math problems, a memory verse, or focus on a specific subject instead. It's a fun way to study previously learned or new information. The game is fast paced -- with players constantly listening and ready to speak at any moment! Sparkle Set-Up This game is ideal for medium to extra large groups of people, and there is not a limit on the number of players. It can be played in both indoor and outdoor settings. The setup is fairly easy: Create a circle or line standing up. Assign one person to provide the words throughout the game.…
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Personal Artifact Game

Classroom Icebreaker, Get-to-know-you, Large Group, Medium Group, Stationary, Talking Games, Team building
The Personal Artifact Game is the perfect icebreaker for those who want to stay away from the usual "who, what, where" questions that are typically asked. It requires participants to dig a little deeper than just their favorite color and bring something personal to the table! Players are more likely to remember each other’s names from the stories behind each artifact. It encourages players to get to know each other personally and also provides future topics to discuss. Whether it’s the first day of class, camp, or on the job, the personal artifact icebreaker is sure to get discussions flowing and give each player a memorable moment associated with them. Set-Up Note that this game requires people to plan a little bit in advance -- ask each player to bring…
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Botticelli

Medium Group, Party Games, Small Group, Stationary, Talking Games
Botticelli is a strategic question game similar to other guessing games like 20 Questions. One player takes on the role of a famous person whom all players know reasonably well (when this game was conceived Sandro Botticelli, the Italian renaissance painter of The Birth of Venus, must have satisfied this requirements, hence the name of the game). Questions are asked to work out who this celebrity is, but with some quick thinking and general knowledge the choosing player can avoid answering the questions directly. This makes the game a little more tactical and complex than other guessing games, and great for long car journeys. Botticelli can be played with only two players, or as many as you can fit in a minivan on a road trip. Set-Up One player, the chooser, privately chooses…
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The Energy Game (Hands of Power)

Active, Classroom Icebreaker, Medium Group, Party Games, Small Group, Stationary, Talking Games, Team building
The Energy Game is a drama class warm-up exercise. One player starts by making a sound and a motion, such as a raising fist and growling, or spreading out their arms and roaring. In turn, each player amplifies the energy of this action, as it gets louder and louder around the group. Play the Energy Game Everyone stands in a circle. The first player makes a sound and a motion. For example, they might put their hand up and say "Umm", or wrap their arms around themselves and shiver, or hide their head and whimper, or shake their finger and sigh. Everyone should be at ease doing whatever action and sound they feel like. This is an opportunity to be creative, but part of the beauty of the game is that…
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Word Association

Medium Group, Party Games, Small Group, Stationary, Talking Games
Thinking is all about making connections in the brain. Reveal something about how you and your friends think using this simple game of making connections between words. Play Work Association with two to eight players. It works nicely as a conversation starter, a car game, or as a drinking game. How to Play Word Association Everyone sits in a circle. The first player, chosen randomly, says one word out loud. The next player, in clockwise order, has to quickly say a word that has some connection with the previous word. What counts a connection is down to the parliament of players to determine: if somebody doesn’t like a connection, they can challenge it, and everyone votes on whether or not to allow it. In the event of a tie, the…
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Categories

Active, Large Group, Medium Group, Party Games, Stationary, Talking Games
Test your ability to pull names of people and places, and other words, from your memory while under pressure in this simple quick-thinking game. Great for car journeys, and it can also be played as a drinking game. 4 to 10 is a good number of players for Categories. It can be played with more, though gaps between each player's turn will become longer. Split into two groups if needed. With pen and paper Each player is given a pen and a sheet of paper. A category is chosen. Just for example: names of counties, last names of celebrities, makes of car, or names of films. A letter of the alphabet is chosen. The letters Q, U, V, Z, Y or Z can make the game too challenging, and mental…
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Bango Card Game

Active, Card Game, Medium Group, Party Games, Small Group, Stationary
Bango brings some of the atmosphere of the Bingo Hall to the family table. It is a very simple card game that can be played with children of almost any age. Play for counters, coins, or candy in a game of pure luck, where the toddlers can have the thrill of claiming victory over their elder siblings and parents. This game should be played with between three and ten players using two decks of cards, and more decks of cards can be added for even more players to join in (the more players, the better) until you’ll need a hire a hall and an announcer of your own. Set Up Two packs of cards are used, but are not mixed together (therefore to avoid confusion it is better to choose…
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Bang / The Gun Name Game

Classroom Icebreaker, Get-to-know-you, Large Group, Medium Group, Stationary, Talking Games
To avoid getting shot, learn and remember names of the people in a group! Bang! or (The Gun Name Game) is a game of name-recall that works perfectly amongst strangers as an introductions game, but is also a game of reactions that can be played in groups of people that already know each other. Younger boys especially will love it, because any time spent pointing fingers as weapons and shouting “Bang!" is time well spent — and perhaps we don’t even have to be all that young! Bang! needs a big group to be played -- ideally more than 12 people. It takes just a few minutes. Rules Everyone arranges themselves in a circle. An organizer, who is not playing, calls out the name of somebody in the circle. For example,…
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Fake Artist

Medium Group, Party Games, Small Group, Stationary
Can you work out what is going on in another person's mind just from a single line they have drawn? All players in this game are handed the same piece of secret information on slips of paper: a codeword. All players... except one. One player is given a blank slip of paper, and they are the spy. Everyone trying to work out who the spy is, while the spy tries to stay hidden. One problem: everyone can only communicate by drawing a single line on a shared sheet of paper. RULES An organizer, who is not playing, takes a number of slips of paper equal to the number of players. On all but one of these slips, they write the same word. This word is the codeword. The codeword could be an…
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