Trust Course Game

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The Trust Course Game is perfect for individual and group bonding for new students, employees, or members of a group. It requires all players to pay attention to small details and trust each other. The Trust Course can be set up in an office space, but is easier to play outside in a safe location, preferably on grass. Since players are partnered together, groups of all sizes can play. Extra-large groups might be more difficult because the excess noise will distract players from giving or listening to commands. True to its name, this game is meant to build trust and reliance between players.

Set-Up

  • Courses can be set-up before the game starting or players can set up their own course.
  • If the game is played outside, use trees, branches, cones, stones, and any other objects to form your course, but be sure to keep in mind that you don’t want anyone to get injured. Avoid using rope or objects easy to trip over.
  • Partner everyone up in the group.
  • Within the partners, select who will be blindfolded walking the course, and who will be giving directions. These roles can be switched, so both players get a turn.
  • Blindfold the player who will physically be doing the trust course without letting them seeing the set up prior.

How to Play the Trust Course Game

  • Select the roles for the first round—director and blindfolded walker
  • If the course wasn’t already set up, then create the trust course. To make the game fair, one course can be used for each set of partners. If this route is chosen, then make sure the other groups can’t see the course or hear the commands, so they don’t have an unfair advantage when it’s their turn.
  • Direct the blindfolded player to walk slowly throughout the course to prevent injuries.
  • Give the blindfolded player thoughtful commands to make it through the course successfully without hitting any of the obstacles
  • The blindfolded player should listen carefully and only follow the directions given by their partner.

Variations

  • If played in an office, classroom, or another setting, then use surrounding objects such as boxes, trashcans, brooms, pillows, erasers, and walls to create your course.
  • To make the game more challenging, limit the amount of commands players can give each other.
  • The course can be timed, so that players have to complete the course in a certain amount of time OR each partnership can be ranked based on time. After every pair has gone, those with the fastest time can earn first, second, third place, and so on.
  • Instead of walking, players can crawl through the course.
  • Set up checkpoints such as items to grab like a balloon or actions to do like hopping up and grabbing a leaf off a tree.