Category: Talking Games

Talking games involve — you guessed it — talking! They often allow people to share their opinions or interesting things about themselves. Try them out and have fun!

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Active, Large Group, Medium Group, Party Games, Stationary, Talking Games
The Categories Game tests your ability to pull names of people and places, and other words, from your memory while under pressure in this simple quick-thinking game. Great for car journeys, and it can also be played as a drinking game (of course, only if you are of the proper age). 4 to 10 is a good number of players for Categories. It can be played with more, though gaps between each player's turn will become longer. Split into two groups if needed. With pen and paper Each player is given a pen and a sheet of paper. A category is chosen. Just for example: names of counties, last names of celebrities, makes of car, or names of films. A letter of the alphabet is chosen. The letters Q, U,…
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Icebreaker Questions

Extra Large Group, Get-to-know-you, Large Group, Medium Group, Small Group, Talking Games, Team building
Icebreaker Questions is our list of 20 great questions that you can ask people to help them feel more included -- part of a group or team. These questions are fun and non-threatening. You can use them as an icebreaker activity for meetings or classrooms, written on notecards and adapted for other games, or simply as a fun activity to help people get to know each other better. Instructions for Icebreaker Questions A great way to help people open up is to ask them fun questions that allow them to express their personality or interesting things about them. Here is a list of twenty safe, useful icebreaker questions to help break the ice: If you could have an endless supply of any food, what would you get? If you were…
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Identity Circles

Identity Circles

Classroom Icebreaker, Extra Large Group, Get-to-know-you, Large Group, Medium Group, Talking Games, Team building
Identity Circles / Value Circles Identity Circles (also known as Identity Cards or Value Circles) is a deeper get-to-know-you game, during which you will have an opportunity to discuss with many friends the values that make up your identity and how you prioritize them in your life. For this activity, you will be paired up with several different people, the number depending on how many people are in your group. The activity works best in even numbers, as pairing requires. To begin, divide your group in half and create two concentric circles (one inner circle and one outer circle). The people in the outer circle should face inside, and the people in the inner circle should face outside. Each inner circle person will pair up with an outer circle person. You…
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Two Truths and a Lie

Get-to-know-you, Large Group, Medium Group, Small Group, Talking Games
Two Truths and a Lie is a classic get-to-know-you type icebreaker game. Players tell two truths and one lie about themselves (in any order). The object of the game is for everyone else to determine which statement is actually the false one. Interesting variations of this game are provided below. This game is a get-to-know-you icebreaker game. Recommended group size is: small, medium, or large. Works best with 6-10 people. Any indoor setting will work. No special materials are needed, although pencil and paper is optional. For all ages. Instructions for Two Truths and a Lie Ask all players to arrange themselves in a circle. Instruct each player to think of three statements about themselves. Two must be true statements, and one must be false. The more unique or interesting the…
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Who Am I

Classroom Icebreaker, Extra Large Group, Large Group, Medium Group, Party Games, Talking Games
Who Am I? is a guessing game where you use the traits and characteristics of famous, historical, or company figures to break the ice with each other. Any sized group can play -- you are only limited by your own imagination! Materials required are sticky nametags and a marker. Self-adhesive white Avery labels work great. This game works well for medium to extra large sized groups. Setup for the Who Am I Game Before your group arrives, prepare sticky nametags with the names of famous people (or any other people that EVERYONE in the group will know). For example, you can write: SUPERMAN INDIANA JONES HARRY POTTER BATMAN PRESIDENT OF THE UNITED STATES BRITNEY SPEARS MICKEY MOUSE And so on. If you like, you could also stick labels on each…
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Strange Disease Diagnosis Game

Strange Disease Diagnosis Game

Large Group, Medium Group, Party Games, Small Group, Stationary, Talking Games
Uh oh, for some reason the patient is is acting really strange! We'll need to guess what illness does he or she have? The Strange Disease Diagnosis Game (which also goes by several other names, including the Mysterious Illness Game, Doctor Game, Psychiatrist Game, or Diagnosis Game) is a fun party game that involves some acting and guessing. It involves some improvisation and silliness. It works in different sized groups, although smaller groups of about 5-10 people is probably best. Setup for the Strange Disease Diagnosis / Doctor Game / Psychiatrist Game This is a relatively easy acting oriented game which may be improvised or may involve some rehearsal or preparation if you so wish. The easiest way to play this game is to have one person playing the doctor…
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Mad Words Game

Mad Words Game

Active, Medium Group, Small Group, Talking Games
Mad Words is a game where you fill in the blanks of a provided story. Players randomly select words, including nouns, verbs, adjectives, adverbs, and pronouns to create a crazy story. Mad Words is a creative game that helps develop thinking and imagination, while also being fun. Create a wacky story that will be sure to get your players laughing. Materials A book, poem, song, or any type of unified text. A highlighter or pen to mark the different parts of speech. A sense of humor Mad Words Set-Up Mad Words is best played with a small to medium group of people—around 10 players. In larger groups, players can be paired up to work together Find a used book at a secondhand shop or take one from home—it’s easier to…
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Late Arrivals Game

Extra Large Group, Large Group, Medium Group, Party Games, Talking Games
The Late Arrivals Game is an entertaining word/talking game. It is a parlor game that was featured on Radio 4's I'm Sorry I Haven't A Clue in the United Kingdom. Each player takes a turn as the toastmaster of a fancy ball, introducing the guests of the ball. This game can serve as an icebreaker or party game. It can be silly and works best with people 16 and up. The game works best with groups of about 6-8 people. The game involves some creativity, so you may form pairs or groups of three as well. Setup for Late Arrivals Game First, the facilitator (host) of the game must decide what the late arrivals have in common -- in other words, what the theme of the ball is. Ideas for a round…
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Sparkle Game

Classroom Icebreaker, Large Group, Medium Group, Party Games, Small Group, Stationary, Talking Games
Sparkle is a great group game that can be done as a warm up to get the brain thinking. Traditionally, it is played as a spelling game, but you can also do it with math problems, a memory verse, or focus on a specific subject instead. It's a fun way to study previously learned or new information. The game is fast paced -- with players constantly listening and ready to speak at any moment! Sparkle Set-Up This game is ideal for medium to extra large groups of people, and there is not a limit on the number of players. It can be played in both indoor and outdoor settings. The setup is fairly easy: Create a circle or line standing up. Assign one person to provide the words throughout the…
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Personal Artifact Game

Classroom Icebreaker, Get-to-know-you, Large Group, Medium Group, Stationary, Talking Games, Team building
The Personal Artifact Game is the perfect icebreaker for those who want to stay away from the usual "who, what, where" questions that are typically asked in these sorts of activities. It requires participants to dig a little deeper than just their favorite color and bring something personal to the table! Players are more likely to remember each other’s names from the stories behind each artifact. It encourages players to get to know each other personally and also provides future topics to discuss. Whether it’s the first day of class, camp, or on the job, the personal artifact icebreaker is sure to get discussions flowing and give each player a memorable moment associated with them. Set-Up Note that this game requires people to plan a little bit in advance --…
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