Assa Party Game

Extra Large Group, Large Group, Medium Group, Party Games, Rhythm, Stationary
Assa (or Asa) is a Korean rhythm game that follows a pattern of saying "Assa [insert name]" and going back and forth between people, calling their sign/name.  There are many similar rhythm games that follow this kind of pattern as well. Setup for the Assa Party Game Everyone needs to prepare a two-syllable name (or something that can be said within two beats) and associated hand motion.  For example, a person's call name could be "Su-per-man" or "Fly-ing Dra-gon" or just about anything, and their hand motion can be something that depicts their name (e.g. raising the right arm up like a flying superhero for Superman).  Each person needs a unique name and hand motion.  Before beginning the game, have everyone demonstrate their name and hand motion for the other…
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Story Starters Activity

Extra Large Group, Get-to-know-you, Large Group, Medium Group, Small Group, Talking Games, Team building
Story Starters is a good get-to-know-you icebreaker to help people share interesting stories about themselves.  It works in groups of all sizes.  For very large groups, simply have everyone split into smaller groups of 4-6 people. Setup for Story Starters Setup of this icebreaker is flexible.  Materials required: Oxford 5"x8" notecards and plenty of ballpoint pens. The facilitator can prepare cards in advance, or the following could be written on a chalkboard/whiteboard/Powerpoint slide. Write the following sentences, one on each card: "Once upon a time, I..." "My favorite place I ever went to is..." "The silliest thing I ever did was..." "My ideal vacation is..." "The craziest thing I ever did (that I'll admit to) is..." "If my life were a book, I would title it..." You can also come up with…
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Blanket Game

Blanket Game

Extra Large Group, Get-to-know-you, Large Group, Medium Group
The Blanket Game is a funny icebreaker to get to know other folks in the room.  A large blanket is held up between two groups, and one player from each team stands behind the blanket.  The goal of the game is to be the first to identify the other person behind the blanket. Materials required: One very large blanket (or curtain). This game works for small, medium, and large groups, although teams of 10 people probably work best.  For extremely large groups, pick about 20 volunteers to go to the front of the room to play. Setup for the Blanket Game There is not much setup involved for this activity.  Form two large teams, preferably about 5-10 people per team.  Have each team go to the front of the room.  Have…
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Candy Introductions Activity

Extra Large Group, Get-to-know-you, Large Group, Medium Group, Small Group, Talking Games
Candy Introductions Activity is a get-to-know-you game that helps people learn new facts about each other in an easy way.  They select various pieces of candy from a bag, and each candy variety is associated with a fact about themselves which they will introduce to the others. This game also goes by other names, including the M&M game, Candy Confessions, the Skittles Game, the Gum Drop game, among others. Candy Introductions can work with any group size.  The icebreaker game works best when the group size is limited to 12, so if you have more than 12, divide the larger group and run the icebreaker within the smaller sized groups.  This icebreaker works best indoors, and is well suited for classrooms or meeting rooms.  Materials required are: candy with about…
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Fabulous Flags Game

Extra Large Group, Get-to-know-you, Large Group, Medium Group, Small Group
Fabulous Flags (also known as the Personal Flags Game) is a useful icebreaker activity to help people convey what represents them or what is important to them.  Each person draws a flag that contains some symbols or objects that symbolizes who they are or what they enjoy. This get-to-know-you activity is best done indoors.  Any number of people can participate.  The recommended age is 7 and up.  Materials required are: several sheets of paper, pens, and colored pencils/crayons/markers. Instructions for Fabulous Flags Activity Pass out a sheet of paper, pens, and colored pencils, crayons, and/or markers to each person.  Explain the activity: "We're now going to draw flags that represent or symbolize us.  Please design your own flag of you - include some symbols or objects that symbolize who you are…
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3 Icebreaker Games That Use Drink Cans

Active, Extra Large Group, Large Group, Medium Group, Party Games
1. Tipsy Here’s a cool party trick: if you leave just the right amount of liquid in a tin can, you can balance that can diagonally, on its edge. We’re use that fact to play a quick relay race, one part drinking game and one part balancing act. You will need One unopened 330 ml drink can for each player. Tables or other surface in reach of all players. This is so they have somewhere to balance their drink. Set-Up Split the room into two teams. Have each team arranged into a rough line, so they know what order they will play in. Give all players an unopened drink. For both teams tell the players at one end of the line that they will be the starting players. Rules The starting…
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Newspaper Towers Game

Active, Extra Large Group, Large Group, Medium Group, Team building
Compete against other teams to see who can build the largest tower using only one ingredient – newspaper!  Newspaper Towers (also known as Build the Tower) is a great teambuilding activity involves creativity, coordination, and teamwork! This activity works best for people ages 8 and up.  It works great for groups of six to fifteen people. Materials needed A lot of newspapers -- be sure to recycle them! A timer or stopwatch Rolls of scotch tape Measuring tape How to set up Newspaper Towers Collect as many newspapers as possible in advance and separate them into equal piles. If you know how many people will be there, create 1 pile for each team you will have, but if you don’t know the group size just create equal piles of newspapers with…
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Extreme Rock, Paper, Scissors Game

Active, Classroom Icebreaker, Extra Large Group, Large Group
Battle it out to see who is the rock, paper, scissors champion of the group -- as the losers of each mini-round cheer the remaining winners on! This game works best for ages 12 and up.  It's recommended for large or extra large groups of 15+ people. Setup for Extreme Rock, Paper, Scissors No special materials are required to play this game, making it convenient and free to play. How to play Extreme Rock, Paper, Scissors Have each member of the group pair up for the first round of rock, paper, scissors. If there is an odd number, add the odd person out to another pair and have them do a quick knock-out match to form a pair. Alternatively, you can ask for a volunteer to participate as a referee with you. Everyone should be…
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Psychiatrist Game

Extra Large Group, Large Group, Medium Group, Party Games, Stationary, Talking Games
Confuse the designated psychiatrist by acting like other people in the group.  The psychiatrist must guess who is who and why! This game works best for ages 13+.  It works great with medium to large sized groups of 6+ people.  Nothing is needed except a timer or stopwatch.  Indoors is the ideal setting. How to set up the Psychiatrist Game There is no required setup.  Players should be seated in a circle.  The "psychiatrist" will be in the center of the circle. How to play: Organize the group so that one person is chosen as the "psychiatrist" while the others are the "patients." The psychiatrist can be a volunteer or selected based on criteria of your choice such as who has the nearest birthday. Have the psychiatrist leave the room and wait to…
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Picture Whispers Game

Active, Classroom Icebreaker, Extra Large Group, Large Group, Medium Group, Party Games, Stationary
The Picture Whispers game is sort of like Pictionary mixed with the Telephone Game. Picture Whispers actually has some advantages over Pictionary. First, all players get to draw at the same time, and then get to guess at the same time, in phases, which means more game for everyone involved. Second, the game concludes with each player revealing sequentially all stage of drawings and guesses in their notepad, sharing with the group a short, absurd story of misunderstanding, non-sequitur, and debatable artistic merit. This reveal is similar in effect to — and has all the hilarity of — popular group storytelling game Consequences, or this collaborative drawing game. Play Picture Whispers with at least four players, and up to as many as you like, though as the game gets longer for every additional…
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